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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. What’s Next?

Engine 68
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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. This matches the behavior described in the documentation. (

Beta 107
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It also offers many editing options for dialogue, sound effects, and trimming music tracks.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA is not just about fixing code. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. LiveOps as a Revenue Engine for Ongoing Engagement A successful launch is no longer the finish line. Treat LiveOps as your growth engine.

Art 52
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

For those that don’t speak.NET lingo, “NativeAOT” refers to the ability for.NET applications to compile directly to a device’s native code, bypassing the need for the.NET runtime entirely. func _ready (): my_func1 () func my_func1 (): my_func2 () func my_func2 (): print ( Engine. GH-102534 ) Add meshes to Video RAM Profiler. (

Beta 86
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements.

Games 78