Remove Code Remove Engine Remove Mesh
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. What’s Next?

Engine 69
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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. This matches the behavior described in the documentation. (

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It also offers many editing options for dialogue, sound effects, and trimming music tracks.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character.

Animation 111
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

If you're already well familiar with the term, feel free to skip the following few paragraphs and dive straight into the implementation from Preparing a new Unreal Engine project. How can we retrieve and utilize data from a single API that doesn't differentiate between a web browser and an Unreal Engine application?

Data 87