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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Components: The data attached to entities, like meshes, physics, or animations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code.

Engine 68
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Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. This matches the behavior described in the documentation. (

Beta 107
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA is not just about fixing code. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. QA as a Trust Mechanism Players expect frictionless experiences. Crashes, frame drops, and unresponsive UI arent just technical failures; they erode trust.

Art 52
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It also offers many editing options for dialogue, sound effects, and trimming music tracks.

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

For those that don’t speak.NET lingo, “NativeAOT” refers to the ability for.NET applications to compile directly to a device’s native code, bypassing the need for the.NET runtime entirely. GH-102534 ) Add meshes to Video RAM Profiler. ( GH-74393 ) Code completion for overridden user-defined methods. ( that’s specific to core!

Beta 86
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. Using the Profiler allows developers to detect memory-intensive code sections which they should optimize. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 78