article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Each instance alone requires 64 bytes of memory. Batched vertex data processing.

article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character.

Animation 116
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Get node's 3d-mesh size?

Cocos

That’s the code I need! For others to get node’s mesh size function getNodeMeshSize(node) { const halfExtents = node.getComponent(MeshRenderer).model.modelBounds.halfExtents; Thanks so much! model.modelBounds.halfExtents; return halfExtents.clone().multiplyScalar(2); multiplyScalar(2); }

Mesh 40
article thumbnail

Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start.   Tutorial time again.

Terrain 52
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

or better : with 3D scenes Origins Two days ago, I saw a fun effect: The article was: Dazzling HTML5 Front End Design Source Code Analysis Notes - Remnant Clothes Effect Example: Tearable Grid It is an effect that I’ve seen before and recently brushed up on. So I researched the code and prepared to port it to Cocos.

Build 98
article thumbnail

How to color triangels in custom Mesh?

Cocos

seems does’t work, my sample code below. colors.push( color ); colors.push( color); colors.push( color); } let mesh = cc.utils.createMesh({ positions : positions, indices : indices, doubleSided : true, colors: colors}); let comp = node.addComponent(cc.MeshRenderer); comp.mesh = mesh; positions[i + 1] = pos.y;

Mesh 40
article thumbnail

Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Components: The data attached to entities, like meshes, physics, or animations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code.