Remove Code Remove Mesh Remove Rigging
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. Using the Profiler allows developers to detect memory-intensive code sections which they should optimize. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

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A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

In a scene description format, materials can be contained in instances (as in, the instance is the mesh used, the transform in the world, and the material) or inside meshes (mesh comes with a material). does to meshes (the later). Nowadays, characters are rigged and animated using IK, not FK.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Systems, assets, and code paths are planned with the lowest viable target device in mind, including Xbox One S, Steam Deck, and mid-range Android hardware. Geometry: Build with LODs from the start, batch static meshes, and constrain polycounts based on hardware targets. Smarter code results in smoother gameplay.

AAA 52
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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

Has a bone based rig. Has no mesh modifiers. The armature and mesh objects are on Layer 1. In our case here we need to attach the material to our mesh instance: Select the mesh instance. Note that you can reconstruct the materials first and then assign it to a mesh instance, the order doesn't matter.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. Before Unity Cinemachine, camera movement needed to be directly keyframed or, using code, had to be carefully scripted. You can even store cinematography data so it doesn’t need to be coded directly to the Unity camera you are currently using.