article thumbnail

Count ALL Lines of Code in Your Unity Game (Simple Editor Script)

Mnenad

Count Lines Of Code (Unity Editor Script) Put this script in your editor folder (must sit under Asset folder) and then go to Tools > Count Lines of Code CountLinesOfCode.cs Text Document 2.2 KB Download

article thumbnail

Top Tools and Software for Script Breakdown in 2025

Filmustage

Manual script breakdowns consume hours of valuable pre-production time. Many filmmakers still face a major bottleneck when creating script synopses and organizing production elements. Script breakdown software is now vital to modern production workflows. The film industry has transformed.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Filmustage ? Halloween Sale: Transform your filmmaking journey

Filmustage

Monstrous 50% discount on monthly subscriptions with the promo code EVILDEAD ? Supernatural 30% discount on annual subscriptions using the promo code HAUNTED Filmustage is not just a software, it’s your co-director in the digital realm. Moreover, Filmustage takes a solemn oath to guard your creative treasures.

article thumbnail

Unity Visual Scripting With Taryn

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Taryn McMillan as they talk about the benefits of Visual Scripting, why you want to learn it even if you already know C# and how Taryn’s new Unity Visual Scripting course can help! What Is The Difference Between Bolt and Visual Scripting? (41:20

article thumbnail

Noob question about scripting animation

Cocos

I guess what I’m asking is, can the inserted frame event be used a signal to trigger that change in code? Of course you can, the inserted frame events can be used as signals to trigger the code.

article thumbnail

Loom

Grumpy Gamer

During the Secret of Monkey Island and LeChucks Revenge, these were all hand-coded in SCUMM and a pain in the [REDACTED]. This removes the text from the compiled code and forces the engine to look it up in the translation file as well as directing the VO to play the correct audio. In lines like GUYBRUSH(38260,"{fist_pump}Yes!")

Scripting 111
article thumbnail

Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.