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Godot Script IDE Add-On

Game From Scratch

GameFromScratch.com Godot Script IDE Add-On Today we are looking at a free and open-source add-on for the Godot game engine called Script-IDE.

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Steam Auth Issues

Grumpy Gamer

The script pushes to git, which starts the cloud based CI machine (Azure) building the Mac, Windows and Linux executables. When they are done, my local script is notified and they are download locally. The script then logs into Steam and uploads the game. Game files are added and they are signed and packaged up.

Scripting 147
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Loom

Grumpy Gamer

During the Secret of Monkey Island and LeChucks Revenge, these were all hand-coded in SCUMM and a pain in the [REDACTED]. This removes the text from the compiled code and forces the engine to look it up in the translation file as well as directing the VO to play the correct audio. In lines like GUYBRUSH(38260,"{fist_pump}Yes!")

Scripting 279
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Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). wait for laughter).

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. Knowledge of their code is the achilles heel of programmers.

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Error in Typescript, but the code runs successfully in Cocos, any way to change this default behaviour?

Cocos

There is an error assigning string to foo VS Code can recognize this error. But the code runs successfully in Cocos (with no error). Contrary to Cocos, if there is error in Typescript, script run by ts-node( from node.js ) will stop with error. Is there any way to change the behaviour in Cocos ?

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