article thumbnail

Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Thanks to Danil Alexeev, the GDScript code editor will now display a tooltip containing information about functions, variables, classes, etc. Overall, texture importing should feel faster and more stable than ever before.

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.

article thumbnail

Tutorial: Cocos Shader Series - Use a Noise Map to Make a Dissolve Texture

Cocos

There’s something wrong with the code in this post Can you upload effect file @slackmoehrle ?

Texture 98
article thumbnail

Tutorial: Cocos Shader Series - Use a Noise Map to Make a Dissolve Texture

Cocos

x, I using this code but it not bring Property affect to shader Ok, this work if turn of Packable in main Sprite inspector Blockquote const sprite = this.getComponent(Sprite); const mat = sprite.customMaterial; mat.setProperty(‘dissolveThreshold’, 0.5); Version 3.6.x,

Shaders 98
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). GUI: VideoStreamPlayer: Stop video on exit tree ( GH-103396 ).

Render 85
article thumbnail

Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

Texture 52