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7% of games in the entire Steam library now disclose generative AI usage, study says

GamesIndustry.biz

Other uses include audio generation, text and narrative generation, marketing and promotional materials, as well as code and game logic. Prominent Steam releases that disclose AI usage include inZOI (for generating in-game textures and character AI), Liars Bar (character voices), and Comedy Night (content moderation).

AI
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Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Thanks to Danil Alexeev, the GDScript code editor will now display a tooltip containing information about functions, variables, classes, etc. Overall, texture importing should feel faster and more stable than ever before.

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From Sketches to Game Worlds — The Art of Game Creation 

iXie gaming

It’s far more than just lines of code or compelling narratives. Game creation is a collaborative symphony of artistry, design thinking, and meticulous production, transforming initial raw sketches into the immersive, playable worlds we explore. At the very heart of this intricate process are game art production companies.

Art
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). GUI: VideoStreamPlayer: Stop video on exit tree ( GH-103396 ).