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Creative Ways to Teach Applied Math to Kids

Real Programming

Depending on how the concepts are framed, math can seem abstract, difficult, or boring. Games at the Heart of Class The basic idea of making it fun for kids to learn math involves embedded math concepts into our lessons about how to create video games. RP4K has a few ways to make our online math courses fun and exciting. and an M.Sc.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Computers can’t actually see and have no inherent concept of things colliding with each other, so the only way for them to tell whether two objects collide is through math. When dealing with rectangles, it’s actually easier to tell if there isn’t a collision than if there is. It makes the math easier.

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Navigation Server for Godot 4.0

Mircosoft Game Dev

Collision avoidance support. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. Collision Detection and Game Over. STOS includes three built-in collision detection options. Avoid the Monster. Full Demo Game Code.

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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. As a consequence, I implemented the concept of TileSetSource to group them.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. It’s also defined a bit differently.

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