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Godot XR update - February 2025

Mircosoft Game Dev

Platform SDK The Platform SDK allows developers to access features of Metas store and online services, including: User profiles (including authentication and checking entitlement) In-App Purchases (IAP) Downloadable Content (DLC) Friends, Parties, and Group Presence Achievements Leaderboards and much more! You can download version 4.4.0

Collision 102
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. ( Now, in Godot 4.4,

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ).

Beta 72
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. No need to define the vertex format, and even Cocos has support for sprite meshes. Well, it’s very comfortable, much more comfortable than just a mesh, and it has some practicality too.

Build 98
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Godot 3.2 adds support for convex decomposition

Mircosoft Game Dev

This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. Triangle mesh shapes ( ConcavePolygonShape ) work very well as static colliders, but they are useless for rigid bodies or areas, as they have no internal volume. The convex problem.

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52