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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. Want collision? One Last Piece: The Collision System With almost every system in place, I’m now working on the Collision System—the last big piece of this rewrite. Want to add physics? setEntityKinetics(). setEntityCollision(). What’s Next?

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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Engine Integration : Importing assets into engines like Unity or Unreal, applying shaders, setting collision physics, and preparing for QA. Use custom-trained models or fine-tuned checkpoints with data from your own asset archives. Solution : Choose AI vendors with clear data provenance and enterprise-grade licensing models.

Art
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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

Functionality Testing This core QA practice involves verifying that: Ensures all mechanics behave as intended Validates AI, physics, scoring, and progression logic Catches regressions, broken scripts, or soft-locks Functionality testing uncovers everything from collision detection failures to inventory bugs and AI misbehavior.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). GH-94783 ) Change NavigationMesh to also parse collision shapes by default. All : for blendshapes are now removed, and any of / , : , , , and [ are removed for animation libraries. (

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Even though we prepare these snapshots such that theyre suitable for general testing, backups and/or version control are recommended to prevent the loss of data. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. 2D: Fix Camera2D limits drawing ( GH-102868 ).

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Modernizing the Data Center with Accelerated Networking

Nvidia

Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize. Accelerated networking combines CPUs, GPUs, DPUs (data processing units), or SuperNICs into an accelerated computing fabric specifically designed to optimize networking workloads.