Remove Collision Remove Data Remove Game Engine
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ).

Beta 72
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Even though we prepare these snapshots such that theyre suitable for general testing, backups and/or version control are recommended to prevent the loss of data. While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.

Dev 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

However, this was challenging to implement as Godot runs the game as a separate process from the editor for two reasons: The game process uses its own address space and therefore doesnt have to share CPU/GPU resources with the editor (or at least, not as much as if it was the same process). if something that worked fine in previous 4.x

Beta 106
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Research on game engine optimization for multiple threads at the time resulted in documentation and papers for a new technique named job scheduling.

Render 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). GUI: Use system fonts as fallback ( GH-68995 ). Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Linux: Load X11 dynamically ( GH-69449 ).

Beta 98
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). no longer works in 3.2.3

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). no longer works in 3.2.3