Remove Collision Remove Data Remove Mesh
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. Want collision? One Last Piece: The Collision System With almost every system in place, I’m now working on the Collision System—the last big piece of this rewrite. Want to add physics? setEntityKinetics(). setEntityCollision().

Engine 69
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. Everything depends only on custom vertex data. Just pay attention to compatibility.

Build 98
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Godot 3.2 adds support for convex decomposition

Mircosoft Game Dev

This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. Triangle mesh shapes ( ConcavePolygonShape ) work very well as static colliders, but they are useless for rigid bodies or areas, as they have no internal volume. The convex problem.

Mesh 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The agent is also responsible for avoiding collisions. Collision avoidance dynamic map updates.

Agent 52
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). wslay 1.1.1).

Beta 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 94
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ).