Remove Collision Remove Data Remove Texture
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. If I can pass this texture in between the direct rendering, then I get a 2D real fabric. Everything depends only on custom vertex data. Similarly, soft bodies, jellies, bent ropes, hair, etc.,

Build 98
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 94
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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. Custom data. Each custom data layer can be assigned a type and a name.

Tile 52
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.

Texture 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Refactor the Image class to include modern data types. Refactor the texture API to include more modern texture compression formats. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. drawn via texture), except that it always works using hardware (ES 2.0 Implement Decals.

Render 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). iOS: Fix export with manually specified signing/provisioning data ( GH-57203 ).

Render 52
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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. Each button in the prefab has its own material, but they all share the same CalcButtons.png texture. I recommend using Unity 2021.3.24f1.