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How to create a curve road for the racing game?

Cocos

this looks like its been done with graphic editing software and then imported the track as an JPEG or PNG and then with the editor added the different collisions like the PolygonCollider2D component, which allows you to make curved colliders. Sounds like you need more than just the editor.

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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. Note that, when editing a TileMap, you can replace all cells by their corresponding mapped value.

Tile 52
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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. Right now, there is no way to edit the tiles' properties in an efficient way.

Tile 52
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Godot 3.2 adds support for convex decomposition

Mircosoft Game Dev

Here is an example of adding collision shapes to Suzanne by using standard shapes (two capsules, a sphere and a box): It works and it will collide more or less OK, but it's tedious to build and far from perfect. When geometry is not convex, the usual workflow is to create more than one shape to cover the desired concave area.

Mesh 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. Multiple scene editing. Collision and navigation debugging. Live scene editing.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 102