Remove Collision Remove Engine Remove Mesh
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture. Want collision?

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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unreal Engine + Paper2D Use Case: Perfect for cinematic experiences, Unreal’s power for real-time rendering combined with Paper2D’s sprite handling enables expressive 2D overlays on 3D environments. This consistency in light behavior and texture fidelity is essential when toggling between flat sprites and dimensional meshes.

Art
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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

It’s more than just a list of tasks; it is the creative engine that brings a game’s visuals to life and constantly evolves to deliver the rich, immersive experiences players expect. So, how has this vital engine of creation transformed, and what does the future hold for the artists and developers behind our favorite virtual worlds?

Art
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Drop preload Resources as UID With UID support being a part of the engine as of 4.4read more about them here weve enabled further optimizations via their integration with core components. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). if something that worked fine in previous 4.x

Dev
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.

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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

Added a few performance fixes and proper water mesh material, still need to fix the collision and add the world reference to the chunk to fill a few faces Next steps: Add service workers to generate the world faster Add biomes layer generation Add dynamic mesh for dig mechanics