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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture. Want collision?

Engine 69
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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? One significant improvement in the new Untold Engine is its documentation. What’s next?

Engine 64
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Drop preload Resources as UID With UID support being a part of the engine as of 4.4read more about them here weve enabled further optimizations via their integration with core components. Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). This section covers the most relevant changes made since the beta 3 snapshot , which are largely regression fixes.

Beta 72
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. allows for stylized, hand-painted visuals, blending nostalgia with modern rendering techniques. From indie studios to AAA developers, 2.5D merges the best of both worlds.

Art 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 110