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Godot XR update - February 2025

Mircosoft Game Dev

Lets take a look at the features available in this release! release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! Features Update OpenXR to Khronos 1.1.41 mesh formats and thus requires Godot 4.2+. Features Update OpenXR to Khronos 1.1.41 and later only.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). feature release. something that worked in a previous release is now broken) and significant new bugs introduced by new features. 2D: Fix Camera2D limits drawing ( GH-102868 ).

Beta 72
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Our first development snapshot for 4.5 has arrived!

Dev 75
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ).

Beta 110
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Godot 3.2 adds support for convex decomposition

Mircosoft Game Dev

Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. To explain as simple as possible, this feature does not add anything new, but improves the existing workflow. The convex problem.

Mesh 52