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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Systems: These handle the logic, such as rendering, animations, or physics calculations. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work. Want collision? After wrapping up the Collision System, my focus will shift to finalizing the documentation and writing tutorials.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Rendering: Fix blend shapes when octahedral compression is used ( GH-56161 ). Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

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First First Contact: First Cliffhanger

Game Industry News

They cannot take the Cerritos directly through the debris field because contact with the radiolytic isotopes in the debris field will render the Cerritos similarly adrift. Mariner follows and refuses to allow her mother to pilot the yacht, and the two fight. Yes, show, we get the metaphor. Of course Mariner has Romulan Ale.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it ideal for fighting games, Metroidvanias, and RPGs. allows for stylized, hand-painted visuals, blending nostalgia with modern rendering techniques. merges the best of both worlds.

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