Nearing the Finish Line: Rewriting the Untold Engine
Harold Serrano
NOVEMBER 17, 2024
This design keeps the engine modular and scalable, separating the game logic into three straightforward parts: Entities: These are the game objects (think players, cars, obstacles). Components: The data attached to entities, like meshes, physics, or animations. Want collision? Want to add physics? setEntityKinetics().
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