Remove Collision Remove Game Development Remove Mesh
article thumbnail

Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

This design keeps the engine modular and scalable, separating the game logic into three straightforward parts: Entities: These are the game objects (think players, cars, obstacles). Components: The data attached to entities, like meshes, physics, or animations. Want collision? Want to add physics? setEntityKinetics().

Engine 68
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU

Game Development

Full Unity 2D Game Tutorial 2019 – Particle Effects GPU. To use the GPU to compute our particle we must first change the render method from Billboard to mesh. Then make sure the Enable Mesh GPU Instancing is checked. The post Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU appeared first on Game Development.

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 81
article thumbnail

Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Because in modern game development , performance is not a final phase. Geometry: Build with LODs from the start, batch static meshes, and constrain polycounts based on hardware targets. Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs. Its the foundation.

AAA 52
article thumbnail

Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . Want to Make Video Games? Do you love game design?

Asset 52
article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . So now, when I play my game, I can walk through the object. The unit we’ll use to do this is the “game object compare tag”.

Code 52