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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. GH-94783 ) Change NavigationMesh to also parse collision shapes by default.

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Dev 75
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. This fixes a regression in beta 14.

Beta 99
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). macOS: Add support for Xcode notarytool ( GH-69638 ). GH-68870 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 76