Remove Collision Remove Mesh Remove Studios
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Rendering: Fixed images in black margins ( GH-37475 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Here's a Release Candidate for the upcoming Godot 3.2.3

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Android: Virtual keyboard size adjustment fixes ( GH-40672 ).

Bug 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. The most successful studios treat that window as non-negotiable. Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs.

AAA 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). If all goes well, the 3.2.3-stable

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). will no longer work with 3.2.2 or earlier.

Bug 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). will no longer work with 3.2.2 or earlier.

Bug 52