Remove Collision Remove Render Remove Writing
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Systems: These handle the logic, such as rendering, animations, or physics calculations. Want collision? One Last Piece: The Collision System With almost every system in place, I’m now working on the Collision System—the last big piece of this rewrite. Want to add physics? setEntityKinetics(). setEntityCollision().

Engine 68
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). beta3 snapshot.

Beta 72
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 110
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Godot's new renderer, progress report #1

Mircosoft Game Dev

As many of you have probably heard, a new rendering backend is being worked on for Godot. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the rendering API to make it easier to understand (and contribute to!).

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 85
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98