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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013. “We The path ahead for #Drive Rally is clear.

Pixel 156
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ).

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. The most successful studios treat that window as non-negotiable. Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs.

AAA 52
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

Physics: Add one-way collision to tile-set/tile-map. Buildsystem: Improve support of Visual Studio 2017 compiler. Physics: Fix one-way-collision detection. Debugging: Many improvements to the editor's debugger and display of complex types. Display: Add "expand" option for window stretch aspect. Other notable changes.

Tile 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). Note: At the time of this release, there's a known issue with the Visual Studio C# add-in. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). or earlier (see GH-42051 ).

Bug 52
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Module 2: Programming & Design Basics (Lesson 5)

Game Designing

Event-Based Programming Summary In this video, Aaron explains the basics of GameMaker Studio and the fundamental concepts of 2D game development. He also covers the significance of different events like ‘create’, ‘destroy’, ‘collision’, etc., In that last video. But what does this code do?

Code 52