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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” “Without a doubt, thats what were most proud of,” Olczyk states.

Puzzle 138
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The art, sounds, and animation need to communicate the puzzle logic effectively.”

Puzzle 257
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

” The visual flair of Anima Flux is another standout feature. They immerse players in the features and dangers of humanity’s last stronghold, allowing them to experience essential elements of the plot.” A solid determination to find answers and maintain an open communication.”

Co-op 239
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Cocos Creator Developer Needed for Web-Based Play & Earn CCG Game

Cocos

Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The art, sounds, and animation need to communicate the puzzle logic effectively.”

Puzzle 104
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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

When Ahmetcan isnt busy crafting and designing killer features, youll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. These games blur the lines between hypercasual simplicity and deeper, more engaging puzzle mechanics. Succeed in the market.

Puzzle 52
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How to Develop Mentally and Emotionally Accessible Board Games

Brand Game Development

An inaccessibility is any feature of a game that presents a barrier to enjoyment. This guide comes in three parts: Cognitive Accessibility Communicative Accessibility Emotional Accessibility. Brandon: Let’s talk about cognitive and communicative accessibility. Communicative Accessibility. Cognitive Accessibility.