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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

However, after experimenting with different formats, it evolved into a platformer and a Metroidvania genre game,” says Songraf. ” The visual flair of Anima Flux is another standout feature. A solid determination to find answers and maintain an open communication.”

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges.

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New communication platform for Godot contributors

Mircosoft Game Dev

Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit , Discord , and several others for user discussions, Twitter for announcements, etc. Why a new chat platform? Good moderation features.

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Jackbox Games unlocks new opportunities with Amazon GameLift Streams

AWS Games

Based on our experiences talking with other streaming platforms, we were anticipating having to do a custom build, but we didnt need to. Controlling costs at scale Bringing any one game to a streaming platform for the first time can be a major undertaking and Jackbox Games has a sizable game library. Ads allow us to do that.

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From past responses you clearly have some experience with the console cert process. I was wondering: why do so few games offer cross platform play? Does the cert process become disproportionately more difficult when communicating to other systems becomes involved? Or is it just a difficult feature from a purely engineering pov? Thank you!

Ask a Game Dev

In order to solve this, the any third party developer needs to build a system that can take data from any supported service and translate it in real time so all players on other platforms understand what's happening in the game. Every sale within that walled garden typically earns the platform owner a 30% cut.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!

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Modernize game backend services with AWS Global Accelerator

AWS Games

The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. In the next section, we will explain how games service teams can use the adapter pattern in conjunction with Global Accelerator to modernize existing game services platforms.

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