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Training the game designers of tomorrow (Part 3 of 5)

Game Developer

In the first two parts of this series of publications devoted to training game and level designers, I addressed the importance of soft skills, an essential complement to know-how. Let's now address a topic that seems far from design but which a game designer must be concerned with: Marketing and communication.

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Building communication into the heart of a puzzle game

Unity Blog

Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.

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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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What Is Iterative Game Design?

Game Designing

One of the most important steps in game development is iterative game design. It’s built on the idea that games aren’t perfect after one round of development. Let’s learn more about iterative game design and what it entails. Let’s learn more about iterative game design and what it entails.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities.

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The Deck of Many Things: Peak Game Design

The Bottom Feeder

Some kids learn lessons about life, communication, and perseverance by doing sports. Dungeons & Dragons is best understood as a sort of structured socializing for people who are highly introverted or have problems coping with other people. Others play D&D. I'm not going to pretend it isn't strange.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen’s vision for Cocoon sprang from a fascination with game mechanics.

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