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5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17).

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Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. . “It all starts with me and Karolina Pytka , my co-founder.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. The core engine is what’s left when you strip a game of mechanics and obstacles. What are game mechanics?

Mechanics 130
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How to Play-Test the Mechanics of Your Board Game

Brand Game Development

This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. We’re picking up where we left off last week with How to Design the Mechanics of Your Board Game , so read that if you haven’t had the chance yet. When do you focus on one mechanic?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The art, sounds, and animation need to communicate the puzzle logic effectively.”

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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

The game’s cooperative mechanics allow players to combine the unique abilities of these characters, enhancing their effectiveness and vigor. ” First big project Anima Flux’s development process is marked by a high degree of collaboration and open communication within the team.

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