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How to market console and PC games in a mobile world

GamesIndustry.biz

Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa. Meanwhile, some of the most successful titles are embracing a cross-platform strategy from conception.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

It’s somewhat reminiscent of the classic PC game Minesweeper, except without the danger of mines. Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” But we are considering expanding to consoles and VR as well.” With the vast library of 1400+ games via PC, as well as via the Cloud on Samsung & LG Smart TV’s and Android, Utomik has quite the reach.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

How did you come up with the concept for Naiad? I took the decision to self-publish and do the porting to consoles. Naiad is out now of PC and consoles. My focus is to continue working as before, learning and improving, getting stability. But both ways seem equally possible to me. Years ago, I was a swimmer.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Manual handoffs between concept artists, modelers, and animators. (ii). Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations. Common issues include: (i). Challenges include: (i).

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. The game is out now for PC and Nintendo Switch.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Yet, because of such experiments, there are victims.”

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