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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. Will you ever work in a team or is it only solo for you?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Some even engage in Kickstarter campaigns for indie games or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Share updates, screenshots, and behind-the-scenes content on social media to engage with potential fans. People appreciate creativity.”

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form.

Puzzle 138
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In the world of Aikyam, special powers are fueled by kindness and collaboration 

PreMortem.Games

Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. We’re aiming to create content that resonates with a broader, untapped audience”, she says. Spreading kindness “From a content creation perspective, we have even higher aspirations.

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