Remove Concepts Remove Data Remove Mechanics
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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. Kepler Interactive’s selection process hinges on more than just a game’s polish—it’s about the ‘vibe’ and the unique potential of the concept.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Data Protection An important factor to consider when looking for a game development company is data protection. Look for one that cares about your data security and intellectual property. Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? What is the time frame?

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. Developers work closely with the engineers to decide the game mechanics.

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Endless Runner Games – Core Mechanics and Top Titles

Logic Simplified

Core Mechanics of an Endless Runner Game Game mechanics make a video game engaging and challenging for players. The core mechanics involved in an Endless Runner Game include - Player Actions The player interacts in an endless runner game by jumping, sliding, or shifting sideways to avoid obstacles.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Let’s begin by understanding the concept of levels in a video game. In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level. Define the gameplay mechanics. What drives a video game, and what factors control its engagement?

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. Using that list, I move to a broad research phase, in which I check lots of sources for gathering data. Once I consider I have enough data, I move on to analysis. This concept grew organically from a single idea. Which are its verbs?

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. We saw that all our various asset concepts such as levels, prefabs, templates, or presets could be unified as they are all hierarchies of property containers.