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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Nearly 30,000 attendees were welcomed to the March 2025 GameDevelopers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
The amount of crossover from regular software engineering and gamedevelopment is not nil, and leveling up in software engineering is a net positive towards making your dream game work out too. and programming generally pays a lot better than indie dev work.
Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 Players are clearly fans too, given the game has made over $47 million in revenue and been downloaded more than 20 million times. premium battle pass.
Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. It’s a functioning version of all planned game systems in the game working together for a representative final game experience. Let’s go over them here.
Therefore, before developing the game's final version, you must test a prototype. This is one of the most crucial parts of gamedevelopment that can boost the game’s overall quality and success. What is a video game prototype, and why is it essential? It is the basis of high-quality gamedevelopment.
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Gamedevelopment began as a hobby but became serious very fast. “I Super Fantasy Kingdom is my first gaming project. Only a few weeks in I had the fundamental concept. I had very little feedback up until the release of the demo.
Riding the Wave of Tech Evolution In an era defined by rapid innovation and evolution, the gamedevelopment industry continually grapples with the pressure to remain on the cutting edge. Dino Patti and Tadej Gregorcic , both co-founders of Coherence , a platform aiming to democratize multiplayer gamedevelopment.
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. However, after testing this concept, we thought, ‘Why not add another hand?’ Play the demo of Vampire Hunters now.
BitCake Studio , an indie gamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
Any gamedeveloper who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on. Its vast and ever-growing library of high-quality resources speeds up the development time to create amazing games and interactive gaming experiences.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through GameDevelopment. Need help on your board game?
The vertical slice is a big milestone in a game'sdevelopment because it shows the entire game coming together in a cohesive play experience. Because it's a showcase, the vertical slice is an excellent demo to pitch to executives and publishers.
Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned gamedeveloper, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. “Right now, the quality of games and experiences, it’s just not there.
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie gamedeveloped using Unreal Engine 4 by women-lead Astral Clocktower Studios. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.
The main feature of Game Off is its focus on free and open source tools for gamedevelopment, and this is obviously something that we consider highly in the Godot Engine community, as a fully libre 2D and 3D game engine. and among game devs, we're all still children at heart, aren't we? Official documentation.
Tomasz Kaye had prior gamedevelopment experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.”
However, one task, in particular, seems to get more attention than the rest: creating the perfect board game Kickstarter campaign page. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I’m going somewhere with this, hear me out.
Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for gamedevelopment. For aspiring game creators, venturing into iOS mobile gamedevelopment services can be thrilling and rewarding. Tip #2: How to make an iOS Game?
However, with the quality threshold of animated films matching the one of video game cinematics, he says, the gaming industry’s influence is being acknowledged more than ever. The reveal of UEFN’s capabilities was described as “a game-changer,” comparable to Steve Jobs introducing a new iPhone.
To make things easier to get started, at the brainstorming stage of designing new ideas, teams collaborate on mood boards to distill the sense of style or mood of the concept they are developing. You may check generative-ai-demo-on-miro on GitHub. Miro is where teams from anywhere come together to create the next big thing.
And this bold statement is not (only) marketing speak, the winner of GitHub Game Off 2017 was indeed a Godot-made game by Securas, Daemon vs Demon. The 2018 edition of the month-long jam focusing on free and open source gamedevelopment tools is about to start again on November 1st. Official demos and community projects.
Increasingly, gamedevelopers are making full use of real-time ray tracing and AI in their games. Increasingly, gamedevelopers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the. and Unreal Engine 5.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie gamedeveloped by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the GameDevelopment devroom which some of us co-organize. Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis. The speakers.
demoed his technology around 2018, which is specifically around making 3D kind of scenes and world building with A.I.” ” In terms of legality, Chaumette expressed that large companies like Disney and Epic Games might not see AI-generated content as a threat, as it is not copyrightable.
These were also my inspiration to help shape harvest island into a great game. Bought the games and broke down how these games were fun. I even applied some of the concepts into my own game! But the studies I have did were, “how to create a great game” and not, “how to market your game.”
Steps to Starting Your Video Game Career Spend some time on video game discussion boards and social media groups to gain advice and tips regarding the industry. In addition, if you have any gamedemos of your own, you may get some constructive feedback that can help.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the gamedevelopment completed for indie 3D dark fantasy ARPG Kristala in November 2020. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like.
On the path to becoming a pro gamedeveloper the hardest thing is not learning how to make games, it’s actually the un-learning you have to do. And one of those guidelines is choosing the correct game engine for your needs. You see choosing a game engine depends on your goal as a gamedeveloper.
Today’s gamedevelopers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. This is useful if you are a gamedeveloper new to AWS real-time streaming analytics but familiar with C++ libraries, or if you prefer to not manage API Gateway as part of your deployment.
The article Introducing role-based access control for Amazon DocumentDB (with MongoDB compatibility) explains the concepts and capabilities of RBAC in Amazon DocumentDB. For a quick demo, the video Getting started with Amazon DocumentDB Observability and Monitoring covers this feature.
We will soon have a GDNative plugin allowing gamedevelopers to easily use WebRTC in Godot via Godot’s high level networking. Networked multiplayer in web browser games has historically been difficult. Thus, after forward and reverse engineering a few samples, I was able to get some of my concepts clear.
installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our gamedevelopers an ever-improving feature set with a strong focus on usability. We recommend that new users start with our official Step by Step tutorial to learn the basic concepts of Godot. Download Godot 3.2 x release.
It improves the visuals and the performance of game simulations and provides more realistic, interactive, and immersive gaming experiences. AI art makes games look and feel more natural and life-like while recreating new digital gaming environments and worlds with real-time lighting.
Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. o [link] Concept Art. Check it out! Programming. What do you think?
Gabriel Tanko – Concept and 2D Art. Some people finished the demo level in 4-5 minutes. Moving from full-on development to showcasing your game is a huge shift. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Make the demo bigger and better.
It’s more important than ever to protect the hard earned spoils of successful live operations – both by spending wisely and by protecting product leadership from the randomization that comes with new product concepting. A gameconcept can come from anywhere. Standardizing the materials provided for the process is a good start.
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