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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Plus, various Korean indie games that launched on Steam have experienced considerable success.

Indy 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.

Dev 158
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104
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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.

Indy 97
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. The abysmal ideas about driving physics held by the indie community of course! I was going to eat that, Debbie!” And the biggest pitfalls? “No WHAT THAT MEAN? JON BRAIN GOOD.

Dev 104
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In the world of Aikyam, special powers are fueled by kindness and collaboration 

PreMortem.Games

Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvind’s character concepts and my designs, we were able to create very refreshing stylized art for our game”, she says.

Art 158