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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine. dev cycle slightly too late to be included in 4.3.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I usually start with a location or concept from which I build a ‘mind map’. Then I write down everything I consider relevant into spreadsheets to compare them all. This concept grew organically from a single idea.

Dev 160
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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Brainstorm game concepts for 30 minutes. Write the first draft of your rules. Write down what works and what doesn’t. Write a 100-150 word story for your game. Write down anything you find that doesn’t reinforce the story you want to tell. Write down what works and what doesn’t. Stuck along the way?

Dev 130
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How ex-Blizzard devs Frost Giant got players to invest nearly $1m into the studio

GamesIndustry.biz

Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. The campaign aims to raise between $15,000 and $5 million, and at the time of writing it's approaching the $1 million milestone.

Studios 126
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.

Writing 104
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge.” Solo devs have to be generalists, and that’s not for everyone”.

Dev 104
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

“Accessible” is a loaded word in board gaming, but the basic concepts are simple: make games for as many people as you can. Try reading some articles on Meeple Like Us – they’re very informative and Dr. Michael Heron writes what could very easily be a dry academic subject with compelling intelligence and humor.

Dev 130