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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Manual handoffs between concept artists, modelers, and animators. (ii). These include: (i).

Art
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How 3D Modeling and Animation Transform Your Game’s Visuals?

Big Games

Whether you’re a developer or a game producer looking to deliver immersive, high-performing visuals, how can you get it right visually and technically? At the core of this collaboration is the role of 3D animation in game development, which goes far beyond the in-game environment, turning your imagination into an reality.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of game development, creating assets was a fragmented, time-consuming process. This stage involves close collaboration between game designers, art directors, and concept artists.

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Mastering Stylized Art: The Business Case for Differentiating Your Game in a Crowded Market 

iXie gaming

In a world where many studios pour millions into lifelike graphics, a new wave of developers is asking a different question: what if style trumps realism? But today, that chase comes at a high price: ballooning budgets, longer development cycles, and visuals that can feel dated within a few years. Think back to the early 2010s.

Art
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We