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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.

Studios 129
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Visual Concepts lays off staff at Lego 2K Drive South studio

Game Developer

The layoffs have resulted in a 'majority' of losses for VC South's art team, along with cuts among design and engineering.

Concepts 331
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.

Studios 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.

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Wimo Games reportedly shuts down

GamesIndustry.biz

Associate software engineer Walter Hill said on LinkedIn that the independent developer and publisher shut down. Principal concept artist Kevin T. Hill told Kotaku that there were 35 people working at the studio at the time of its closure. Chin also shared the news on X. Read more

Concepts 122
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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Because it’s just me, and it’s not yet my full time job, I can only work as fast as my evenings and weekends allow, which can delay updates beyond what it would take if I had engineering and art help. It would be great to bounce ideas and concepts off of fellow colleagues when building my games.

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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

Game development is no longer just a one-man show – or even a one-studio spectacle. One rapidly growing model is external development, which sees a studio turn to one or more companies to assist with game creation. . ” Read more

Rigging 127