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“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.
The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. That was tough to manage in a low-tech fantasy world.”
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Super Fantasy Kingdom is my first gaming project. Only a few weeks in I had the fundamental concept. How did you get the idea for Super Fantasy Kingdom? “I Game development began as a hobby but became serious very fast. “I
In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Daniel Gonzáles (top) and Diego Adrada Verne: The Shape of Fantasy has been out since the summer and sales have been steady but not spectacular.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. Games that are intriguing based solely on their concept and a simple game loop.”
As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games). BECOME A CONCEPT ARTIST
It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. These are some of his fondest childhood memories.
But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” You may read about it, but truly grasping the concept required getting our hands dirty. Delving into their inspirations, Julien expresses a fondness for ’90s hockey games, particularly the SNES era.
Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. Netcode Fantasy Strike’s netcode is a different kind of innovation. Innovation can come in many different flavors. No, you would not.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
Concept Art World. Takeshi Oga is a Japanese concept artist and illustrator currently working in the video game industry. His list of projects include video game titles such as Siren , Siren: New Translation , Final Fantasy XI Online: Wings of the Goddess , Final Fantasy XIV and Gravity Rush ( Gravity Daze in Japan).
I sketch many times, not only my concept art but even game mechanics. Additionally, I love fantasy movies, which is why the entire game is themed around a fantasy world.” I have to constantly motivate myself with little tricks, such as posting stuff on Facebook and receiving compliments.” What’s your creative process?
Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. This is not the case in the upcoming four-player sci-fi tactical survival horror shooter, The Forever Winter. Just trying to survive another day is all the victory you can hope for. “We
It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. Programmable movement is a strange concept. That’s why it can sell a weird concept like movement programming in a lightweight game. Need help on your board game?
From fantasy to the real world, I love working to find solutions and bringing my own passion for fashion into projects I'm working on. Both at work and in my personal life, I'm fascinated with how clothes can play into the rules of a reality and how a characters' fashion choices are influenced by their environment. Read more
Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.
With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
I also have a suspicion this was the vertical slice map they built first, with good density of POIs and compelling experiments like the shipyard area -- a big well defined concept with interesting shapes, entry points, and unique monumental modular kit. a typically Arkane-ish setpiece scale which you never see again.
I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.”
We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. The full production arts followed that style continuously to make sure the art was consistent throughout.”
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.
We just put a new feature in Fantasy Strike that’s notable because it’s never been done before. The concept of who recovers first after a move hits or is blocked is called “frame advantage” in fighting games. This is a very important concept in fighting games, but it's always been invisible…until now.
Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. So if you’re ever stuck for ideas, think about what roles or fantasies your players will want to experience , and take it from there.
The concept is so absurd that Stanley Kubrick made a comedy movie out of it. This is not some sci-fi fantasy world. That’s the appeal – everything else disappears around you as you play it because the fantasy world is so well fleshed-out. It has incredibly clever area control and hand management mechanics.
To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. We then proceeded to remove everything that wasn’t a perfect fit for this new, narrower, core vision, and in the end we came full circle to something actually resembling the initial student concept.”
It’s a really simple concept that has all sorts of profound strategic implications. Now, yes, Fantasy Flight does have to charge a lot of money to break even on all those parts. It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one.
Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last and certainly not least, I plan to post a new playable version of Fantasy Strike, our simple-yet-deep fighting game (for the $25+ patrons). We're also looking for a volunteer concept artist to help with our stages.
Unfortunately, as a concept, it covers a vastness that defies exact understanding, nor even broad definitional consensus. The woeful 2010 predictions focused on techno-utopian, science fiction fantasies that are still, today, a long way from realization. Like esports, it is the focus of unwise speculation and hype.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. The full production arts followed that style continuously to make sure the art was consistent throughout.”
On the other hand, why shouldn't our fantasy settings involve Mesoamerican and Andean influences? The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). It echoes colonizer arguments about "savages" who "need" to be conquered. How do we do this right?
Which game is it though: Fantasy Strike or Rising Thunder? So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. You actually can't tell from that headline.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.
Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. For the last four and a half years, I've been working on a sequel to Yomi.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
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