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“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Super Fantasy Kingdom is my first gaming project. Only a few weeks in I had the fundamental concept. How did you get the idea for Super Fantasy Kingdom? “I Game development began as a hobby but became serious very fast. “I
In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Daniel Gonzáles (top) and Diego Adrada Verne: The Shape of Fantasy has been out since the summer and sales have been steady but not spectacular.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. Games that are intriguing based solely on their concept and a simple game loop.”
As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games). BECOME A CONCEPT ARTIST
It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. These are some of his fondest childhood memories.
But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” You may read about it, but truly grasping the concept required getting our hands dirty. Delving into their inspirations, Julien expresses a fondness for ’90s hockey games, particularly the SNES era.
Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
Concept Art World. Takeshi Oga is a Japanese concept artist and illustrator currently working in the video game industry. His list of projects include video game titles such as Siren , Siren: New Translation , Final Fantasy XI Online: Wings of the Goddess , Final Fantasy XIV and Gravity Rush ( Gravity Daze in Japan).
I sketch many times, not only my concept art but even game mechanics. Additionally, I love fantasy movies, which is why the entire game is themed around a fantasy world.” I have to constantly motivate myself with little tricks, such as posting stuff on Facebook and receiving compliments.” What’s your creative process?
It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. Programmable movement is a strange concept. That’s why it can sell a weird concept like movement programming in a lightweight game. Need help on your board game?
From fantasy to the real world, I love working to find solutions and bringing my own passion for fashion into projects I'm working on. Both at work and in my personal life, I'm fascinated with how clothes can play into the rules of a reality and how a characters' fashion choices are influenced by their environment. Read more
Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.
With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.”
We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. The full production arts followed that style continuously to make sure the art was consistent throughout.”
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. The fairytale theme was inspired by Disney and Pixar movies. “I I am a huge fan of city builders, especially the ones that lean a bit more towards the medieval”, says Nielsen.
We just put a new feature in Fantasy Strike that’s notable because it’s never been done before. The concept of who recovers first after a move hits or is blocked is called “frame advantage” in fighting games. This is a very important concept in fighting games, but it's always been invisible…until now.
To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. We then proceeded to remove everything that wasn’t a perfect fit for this new, narrower, core vision, and in the end we came full circle to something actually resembling the initial student concept.”
It’s a really simple concept that has all sorts of profound strategic implications. Now, yes, Fantasy Flight does have to charge a lot of money to break even on all those parts. It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one.
Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last and certainly not least, I plan to post a new playable version of Fantasy Strike, our simple-yet-deep fighting game (for the $25+ patrons). We're also looking for a volunteer concept artist to help with our stages.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. The full production arts followed that style continuously to make sure the art was consistent throughout.”
Which game is it though: Fantasy Strike or Rising Thunder? So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. You actually can't tell from that headline.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.
Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. For the last four and a half years, I've been working on a sequel to Yomi.
This is a really complicated concept. Let’s say you’re going for a hardcore fantasy audience. I’m talking about the sort of people who read medieval fantasy novels such as Lord of the Rings and who play games that resemble the style of that famous series of novels. You have to send the right signals.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
Many essays in game studies deploy the concept of liminality. However, Turner and van Gennep developed liminality together with related concepts that suggest a richer account of play than liminality captures on its own. The Gamification of Gambling: A case study of the mobile game Final Fantasy Brave Exvius. by Gregory P.
On one hand, it is the flight of fantasy, but on the other hand – everything must still look quite realistic. Diving into the fantasy trap too deep. . Going too far with the fantasy – what does this mean? A 3D artist designs a character’s model based on the given textual description and concept.
Was it the basic concept? I handled the operations much better this time, but the core concept didn’t work. If you’re in it for money, become a sellout, make a fantasy worker placement / area control game for $19. I have received lots of praise for it from reviewers and gamers alike.
a fantasy multiplayer RPG, but the project was shut down in May’24. A new concept alone is no longer enough; founders must present a clear vision for how their product will penetrate the market and cultivate a dedicated fan base. The studio developed Project O.R.C.S.,
Seemingly in an instant, they can conjure beautiful fantasy worlds, and depict unicorns. In my opinion, that’s nothing more than a tiny fig leaf covering up the illegal and immoral use of the work of thousands of photographers, concept artists, illustrators, and graphic designers. . Ai is not creating these works from thin air.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. to evoke empathy in the audience or player.
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