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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.

Fantasy 104
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Concept Art & Illustration Course Student Review | CG Spectrum

CG Spectrum

We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games). BECOME A CONCEPT ARTIST

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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Unraveling film genres: Impact on audience engagement

Filmustage

Exploring the concept of film genres Film genres, the categorical division of movies into distinct types, have been a fundamental part of the movie industry since its inception. Image source: IMDb.com The influence and impact of different genres The influence of film genres extends beyond the cinema.

Film 52
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A crash course in designing clothes in games

GamesIndustry.biz

I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. From fantasy to the real world, I love working to find solutions and bringing my own passion for fashion into projects I'm working on. Read more

Horror 98
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I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.

Fantasy 119
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Colt Express: Making Players into Planners

Brand Game Development

It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. Programmable movement is a strange concept. That’s why it can sell a weird concept like movement programming in a lightweight game. Need help on your board game?

Mechanics 130