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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. That was tough to manage in a low-tech fantasy world.” It’s a real mix of a few things,” says Woods. “I

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Daniel Gonzáles (top) and Diego Adrada Verne: The Shape of Fantasy has been out since the summer and sales have been steady but not spectacular.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.

Fantasy 104
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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. Kiro’o World ’s website offers a gateway to this adventure, presenting three gripping graphic novels that introduce you to the epic Aurion saga.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I also have a suspicion this was the vertical slice map they built first, with good density of POIs and compelling experiments like the shipyard area -- a big well defined concept with interesting shapes, entry points, and unique monumental modular kit. a typically Arkane-ish setpiece scale which you never see again.

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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.

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