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With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. That was tough to manage in a low-tech fantasy world.” We’re still 100% indie.”
In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. At first glance a normal indie game studio, but the co-founders live and work continents apart. What you create is a representation of a concept, an emotion.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” He reminisces: “1994 has got to be my favorite NHL.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. We don’t take ourselves very seriously.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. We don’t take ourselves very seriously.
I also have a suspicion this was the vertical slice map they built first, with good density of POIs and compelling experiments like the shipyard area -- a big well defined concept with interesting shapes, entry points, and unique monumental modular kit. that a bigger US AAA or a non-US indie would've failed to capture.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. We don’t take ourselves very seriously.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. He also helps come up with ideas and cool concepts and we cooperate very closely. We don’t take ourselves very seriously.
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
is one of the most striking indie games coming out this summer. To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. If this is your first time joining us, we're super happy to have you! 3D Asset Design.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? link] Concept Art. Here we go.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
After briefly pursuing a different concept, he began developing what would become “Crossfar.” Creating a game at this level is the fantasy of every game developer and I’m very proud of what I’ve been able to achieve thus far,” noted Omidi. Taking a leap of faith, he left that role to focus solely on developing his own games.
Greetings, friends and fantasy aficionados! Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Concept Art. Welcome back to another installment of the Kristala dev blog.
Hello, loyal Kristalans and faithful fantasy fanatics! Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. link] Concept Art.
Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive. Games developed with the fantasy realism art style often involve aliens, races, and creatures that aren’t “real” yet are depicted realistically within the game world. This style can be a nice option for adventure, mystery, and puzzle games.
For realistic characters and settings, understand these concepts well. Research the game’s genre (like fantasy, sci-fi, action) and its setting (such as medieval, futuristic, or post-apocalyptic) to guide your visual choices. Sketching and Refinement After choosing a concept, refine it into a more polished sketch.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)
Same goes with harvest moon, and most other indie farming simulators out there as well. You’re pretty much living a 2nd life in a fantasy world. The main character doesn’t talk and it’s designed that way because you are playing that empty of a shell character and giving that character life to that fantasy world.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Concept Art. These pieces will vary in both shape and strength.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Concept Art.
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. Kristala has been approved as an official selection for the 2020 Indie World Order digital convention, IWOCon!
For anyone wanting more context, here is the complete set of questions they had about loot boxes in Fantasy Strike and beyond, and the answers I provided: SRK Questions Any idea when this feature will be implemented? What are the thoughts on the ongoing discussions and will Fantasy Strike have any specific strategies to not alienate gamers?
Very much like real life fishing but simplified into a fantasy game. Even though people might see this game as a stardew copycat, it actually isn’t and I’ve designed my overall gameplay to focus on the story and have different game mechanics that doesn’t rely on stardew valley’s farming concepts.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Concept Art.
Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). The common point is that both were the co-founders of the indie games company Scuttlebutt Games.
Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Concept Art.
I know it's easy for armchair indies like me to complain about pulling punches. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. Deathloop couldn't trust the player as much as Outer Wilds.
In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. When cool European indie artists do it, I can abide it, but if I do it, I just feel too smug.
And that's where Romero took his basic concept from. It's a rather indie horror film that is most of the time dedicated not to zombies, but people. However, the film definitely remains David Lynch's surreal fantasy, carrying not meaning but emotion. It was essentially the story of a man who was left alone in a world of vampires.
I also work with indie dev companies on a more casual level discussing challenges, goals and brainstorming solutions. The components list helps by letting people know immediately what everything is called, then you can launch into the purpose and the basic concepts of the game. After that, I agree, it does get a little fuzzy.
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