Remove Concepts Remove Fantasy Remove Simulation
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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. That was tough to manage in a low-tech fantasy world.” A breakthrough came when they revisited old game jam notes.

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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” You may read about it, but truly grasping the concept required getting our hands dirty. Delving into their inspirations, Julien expresses a fondness for ’90s hockey games, particularly the SNES era.

Animation 232
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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. Netcode Fantasy Strike’s netcode is a different kind of innovation. Innovation can come in many different flavors. No, you would not.

Fantasy 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I also have a suspicion this was the vertical slice map they built first, with good density of POIs and compelling experiments like the shipyard area -- a big well defined concept with interesting shapes, entry points, and unique monumental modular kit. a typically Arkane-ish setpiece scale which you never see again.

Studios 246
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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.

Games 136
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Make the gameplay satisfying Helping a player experience their fantasy is only half of the work. Start with the fantasy.

Dev 91
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Why Harvest Island is Different from the many Farming Genres

Yobob Games

In fact, there’s one game that comes close to it and it’s rune factory, but that’s a flip of a coin because the main goal of rune factory is to farm and get marry just like the other farming simulator. What I mean by a story driven farming simulator is that you have a centralized plot: beginning, middle, and end.