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Unraveling film genres: Impact on audience engagement

Filmustage

Exploring the concept of film genres Film genres, the categorical division of movies into distinct types, have been a fundamental part of the movie industry since its inception. Image source: IMDb.com The influence and impact of different genres The influence of film genres extends beyond the cinema.

Film 52
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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us.

Horror 52
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Decoding cinema: A deep dive into film studies and its language

Filmustage

From mise-en-scène to film theory, each aspect serves as a syllable in the greater language of cinema. Understanding film analysis and techniques Film Analysis is an invaluable skill set that goes beyond the scope of being a critic. Semiotics in Film : Symbolism is at the heart of cinema. million at the box office. ?

Film 52
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. It’s a group of international professionals with expertise in both film and game industries. When we founded Clapperheads, we were certain that we wanted to specialize in horror games”, explains CPO & Lead Game Designer Valentin Shchekin (Serbia).

Animation 118
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. It’s a group of international professionals with expertise in both film and game industries. When we founded Clapperheads, we were certain that we wanted to specialize in horror games”, explains CPO & Lead Game Designer Valentin Shchekin (Serbia).

Animation 156
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A crash course in designing clothes in games

GamesIndustry.biz

I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. Characters aren't just defined by their facial features or physique, a lot of who someone is and what they're about comes from their style and environment.

Horror 98
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Origins of Ghost Master, Part One

iHobo

And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary. The big influence I added was - of all things!   Shivers.

Film 73