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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

After graduating, and a successful career working as a compositor on blockbuster films and TV series, including The Irishman , Spider-man: No Way Home , and The Righteous Gemstones , Alan was ready for a new challenge. Gerel: Against the Corvus Empire character design concept art by Doogyeong. for the pixel artist to use as a base.

Pixel 97
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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VFX Breakdown Process From Concept to Final Render

Filmustage

Grab your virtual toolkit - we're about to journey through the wonderful world where imagination dances with pixels, and dreams become digital reality. Buckle up, future VFX virtuoso - this ride through the pixels is about to get exciting! It's not just the fancy pixels or mind-bending effects - it's the stories they tell!

Render 52
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How to become a 3D Lighting Artist

CG Spectrum

The skills of a 3D lighting artist can be applied in video games, visualization , film and television, animations, and virtual production. Video explaining how lighting (as well as surfacing ) added realism and supported the emotional story arc of Netflix's 3D animated film Over the Moon. How does 3D lighting work?

Film 98
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I Final Fantasy VI-inspired pixel art.

Fantasy 119
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Making Lucid with Eric Manahan

Game Dev Unchained

This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. “I loved the concepts, the design. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. The allure seems to be universal.

Indy 64
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

Pixel 211