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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. I dont want to work on my game 7 days a week. It was relatively easy.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” At first, I was planning to make a walking simulator-horror game. On one hand, I get to do what I love to do, especially game design, storytelling, and art.

Dev 104
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 156
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 118
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

“This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts.

Balance 156
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To

Indy 104
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Phasmophobia Up to four players can join together in a horror investigation of haunted locations. The game uses voice recognition and proximity-based voice chat, adding to the immersive multiplayer experience. Implementing spatial voice chat can significantly improve immersion in cooperative games. What worked?

Games 52