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Game art isnt just about making things look good. Whether its a photorealistic RPG or a stylized indiegame, every visual element follows a structured journey from concept to integration. In the early days of game development, creating assets was a fragmented, time-consuming process.
BitCake Studio , an indiegame development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
His debut game Bob: A Thousand Lives , a dark themed action game about a boy that has to escape his all-consuming past, was released last year. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Its up to you if you work alone.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.
More and more South-Korean indiegame developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith.
The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with gamedesigner and educator Willem Delventhal offered insights into the evolving realm of game development.
Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential. Some even engage in Kickstarter campaigns for indiegames or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space.
Canadian indiegame development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
It takes good parts of other good games, and skilled talented people spent lots of time and money on it. But if you're already familiar with all the gamedesign deities invoked here, there probably aren't enough design risks nor genuinely subversive ideas. The cult of the game industry is most powerful of all.
He decided to start his own indiegame development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The game's narrative was inspired by the strong women in Alan's life. featured]. [My Dogyeong L.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Outside of gamedesign, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.
Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. The game has since gathered well over 200.000 wishlists on Steam.
In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general gamedesign and player experience. Similarly, you can see where the core gamedesign wanted to hit. that a bigger US AAA or a non-US indie would've failed to capture.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
BitCake Studio , an indiegame development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to GameDesign. I have around 160 poems now. It was great!
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
I had been playing lots of FIFA10 at the time (well, I still play it a lot), and to me passing is by far the most interesting mechanic in soccer games. The whole bar was watching the game, and when the Canadian team beat us, the entire place broke into “O Canada.” What gamedesigners inspire you the most and why?
Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. The game has since gathered well over 200.000 wishlists on Steam.
Experimenting with track design Work on the game began in January 2020 as a basic concept that had the player piloting a hovercraft and clearing traffic with weapons in an attempt to escape the authorities. I’ve always had an affinity for sci-fi and ship design. Naturally I incorporated those aspects into Deathgrip.”
But the end is here, the game is out now on steam. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense.
But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Pat Naoum: “Game development takes so long!” Game development takes so long!
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” “The community’s voice is invaluable; it helps shape the game,” he remarked.
So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior GameDesigner Lee Brimmicombe-Wood. The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject.
is one of the most striking indiegames coming out this summer. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. has to be the visual flair of the game. We feel like En Garde!’s
Rather, each game is made great by a purposeful use of atmosphere that helps to communicate the developers’ vision for the world and how the player should feel about it. This is the power of the game atmosphere. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’.
Some of my earliest, most enchanted memories of games were in some early RPGs. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I Over the course of my late 20s and much of my 30s, I sort of parted ways with RPGs.
Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What gamedesign principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies gamedesigners can use to create safe virtual spaces that are enjoyable for all players.
“I loved the concepts, the design. The principles and design tenets he acquired in architecture seamlessly blended into his gamedesign. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many.
It can also be used as a construction material to build in the game. It’s a fun little concept to add mostly because bless can be treated like a currency or like a prayer points which has huge implications towards the story. The game becomes really fun because of this new concept. Harvest Island Progress.
Sande Chen Profiled as one of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and gamedesigner with over 15 years of experience in the industry.
Are you passionate about video games and want to try creating your own for a living? The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Here is our guide on how to get a career in video games. Update your CV and portfolio for hiring managers.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Ovidiu Mantoc – Level Design, 3D Art. Gabriel Tanko – Concept and 2D Art. Meeting other indie devs is really cool. For the game itself, here’s what’s coming up: Multiplayer! What’s next?
How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Develop smart contracts.
This talk highlights important points about functional programming, including advantages and disadvantages, brushes over some theoretical concepts, and shows how those can be applied when programming in GDScript. Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis.
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