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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. Creating a board game for Kickstarter is a process which involves the following sub-processes: Game Development Sub-Processes. If the audience shows passion and interest, continue to game design.

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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Today, I have a challenge for you as a board game designer. I want to see you make a board game in 28 days. That’s why I’ve provided a 28-day game design challenge for you. This 28-day challenge is intended to give you the structure needed to get into the habit of board game design.

Dev 130
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

Dev 130
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

“I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. He’s also planning the overall game design.

Pixel 145
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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-Noël Thon. Introduction: Playfulness across Media. The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines. Can Playfulness Be Designed? Table of Contents. Perspectives. Jan-Noël Thon.

Media 40
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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

We wanted games that were within our wheelhouse of strategy games, but provided a diverse portfolio with which we could more safely enter a turbulent market”, explains Kusters. That concept had been floating around the studio since 2017. The second game was Solium Infernum. One was an easy choice, Jumplight Odyssey.

Studios 145