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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Technotopia by Yustas GameStudio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. Our team is spread across the CIS region,” Negrei shares.
It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. She helped me apply, and from there I pursued gamedesign.” I have around 160 poems now.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” But during development, it became a shooter.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”
.” With the initial idea of a flying ship as their foundation, the Ticking Clock Games team set out to create an action-adventure RPG where choices shape the story and players get to fly and upgrade the ship, meet interesting characters and uncover some dark secrets in unexpected places.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We
. “I try my best to accept that I may not be the most talented or brilliant game developer in the world, but that I am capable of making something fun and beautiful.” Years ago, I became a solo developer initially because I wanted to make games, plain and simple. ” Why did you become a solo developer?
There needs to be other projects in development to pay for those people after the game launches. If the game launches well, a significant portion of the team can stay on to do post-launch content and the others can join in-progress projects at the studio or at other studios owned by the publisher.
A 3d game development company can introduce such trends in games thanks to its innovative approach to gamedesign and advanced technology. Increased Use of AI AI will continue to play a more prominent role in phone-based gaming, from gamedesign to smarter, non-playable characters.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The game's narrative was inspired by the strong women in Alan's life. Dogyeong L.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
This scenario based question covers various different aspects of working on a live game, including investigating common infrastructure scaling concepts, communicating with other team members, and keeping calm and working under time pressure on a game that’s experiencing an outage. How would you approach this?"
During that time he crossed paths with Cho Si-wook , now the lead gamedesigner at Funnylocks GameStudio. Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith. Also, Unstoppable was crafted using Unreal Engine 5, which can be challenging for a smaller studio.”
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We
GameDesign and Development Process Let’s quickly walk through what it takes to develop a game from scratch. Each game project has 3 distinct stages- pre-production, production, and post-production. Research: Research is important to the gamedesign process. Will the game be 2D or 3D? Is it an island?
In 2020 she decided to channel her decade-plus entrepreneurial experience into her current venture leaving everything behind to focus on gaming. Her Nigerian-based studio aims to use the power of video games to engage and get future generations ready to pursue careers in gaming.
” Kim Parker Adcock | Owner and MD, One Player Mission MEET THE MCV/DEVELOP 30 UNDER 30 Melissa Larsson | Marketing Manager, Square Enix Max Louis | Founder and Studio Director, MLC Lucy Hale | Brand Video Creator, Square Enix External Studios Vijay Gill | Producer, Rocksteady Studios Katy Wood | Senior 3D artist, Hyper Luminal Games Jupiter (..)
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We
The South Korean studio was founded in 2020 by a team of game veterans. After releasing the mobile game I Am Zombie the 20 member team is now working hard on their newest project which combines action-platformer elements with the souls-like genre. Team members all operate in accordance with their roles.”
So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior GameDesigner Lee Brimmicombe-Wood. There’s always overlap between the different disciplines in our studio. Hero bands So, can we expect more games under the Classified moniker? “We’d
The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. But while everyone was working at larger studios or freelance, the En Garde! has to be the visual flair of the game.
The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with gamedesigner and educator Willem Delventhal offered insights into the evolving realm of game development.
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
Five specialisations—flagged by studios to meet their hiring demands—are available across the three courses, with more in development (including 3D animation, game programming, virtual production, and compositing).
Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? We want to build ambitious games players may not expect from Supercell. One could wonder if this makes Ryan a bold choice to lead the studio.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board gamedesign and development. This week, I want to zero in on the subject of making the perfect board game rule book.
This shift is significant for the gaming industry, where development cycles are notoriously long and costly. AI’s ability to handle repetitive and time-consuming tasks frees up human developers to focus on more creative aspects of gamedesign. ” AI’s potential to democratize game development cannot be overstated.
But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories.
The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and gamedesigner HaZ Dulull.
In this article, we will go over what exactly a game engineer does, what kind of education you will need to become one, and how much money you can expect to make. Game Engineer vs Developer or Designer? It is not uncommon for the titles gamedesigner, developer, and engineer to be used interchangeably.
We ranked in the top 20 schools in the world for concept art and illustration , 3D animation , and visual effects. We launched The CG Spectrum Podcast and Ask Maxine.
In today’s gaming industry, high-quality 3D game art production is essential for creating successful and popular games. The Stages of 3D Game Art Production There are several stages involved in 3D game art production: Concept art creation : This is the initial step in the production of 3D game art.
The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” Today, with an impressive team of 32 people, they’re working on Eco , a virtual society game built inside a self-contained ecosystem.
The outsourcing firm has already vetted the artists, including programmers, audio engineers, digital artists, and gamedesigners. External art studios have access to the latest tools and technologies, ensuring that the artwork is of the highest quality and meets industry standards.
We will explore various aspects of art production, including designconcepts, art style, and optimization techniques. By the end of this article, you’ll have a solid understanding of how to produce high-quality art for mobile games that captivates players and sets your game apart in a competitive market.
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