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BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of gamedevelopment, creating assets was a fragmented, time-consuming process. But how exactly does a simple sketch transform into a fully animated, game-ready asset?
The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire gamedevelopment cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week.
As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'here's what's important to me' concepts and asks you to come up with your own.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. Creatures of Ava is a project born from the desire to create a game similar to Slime Rancher.
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.
Similarly, in a gamedevelopment setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR GameDevelopment Tools There are a range of tools and frameworks that are being used for VR gamedevelopment projects.
If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person gamedeveloper. a typically Arkane-ish setpiece scale which you never see again.
The dynamic AWS for Games programming lineup is designed to spark discussion on some of the biggest trends and challenges in the gaming industry. AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics.
Far Out Games’ journey began as a seven-week student project in a local gamedevelopment program in Gothenburg, Sweden. The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost.
Technotopia by Yustas GameStudio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. With Technotopia, Yustas Games benefitted from the support of its publisher, Alawar. “We Technotopia is out now on Steam.
We wanted to turn the typical team-shooter on its head and create a game unlike anything else in the shooter genre,” says Fun Dog Studios CEO and Creative Director Miles Williams. Or die trying The team at Fun Dog Studiosdeveloped a dynamic combat system that keeps NPC enemies constantly fighting each other.
Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant gamedeveloper in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?
Looking for a Real Unreal GameDevelopment Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
Here you will find gamedevelopers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. But the Dutch industry is also home to a vibrant community of indie gamedevelopers.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile gamestudios are facing an ever-uphill battle to acquire new players (UA) and retain them. Players are clearly fans too, given the game has made over $47 million in revenue and been downloaded more than 20 million times.
Kiro’o Games is an ambitious gamedevelopment company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African gamestudio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. She was right.
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Within days, the concept was pitched to Meta and greenlit enthusiastically. Eighteen months later, the game is here,” he says. A standout feature of Wall Town Wonders is its hand-tracking interaction, allowing players to control the game and engage with characters using just their hands. Iteration is key.
How do top gamestudios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, gamestudios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused.
Gamedevelopment is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour. ” Read more . ” Read more
Developing a game is no child’s play! Gamedevelopers can vouch that the gamedevelopment landscape does not look as pretty and exciting as it seems. Months, sometimes years of planning, impending deadlines, trials, and corrections go into creating a video game loved by the targeted audience.
FlatPonies , a Copenhagen-based gamedevelopmentstudio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Do studio leads make that kind of call, or project leads? A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Where does a decision like taking DA4 from single player to live service back to single player most likely come from?
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.
Mika Vehkala has worked in the gamedevelopment industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No. Mika Vehkala has worked in the gamedevelopment industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No Man’s Land.
Canadian indie gamedevelopmentstudio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
Nearly 30,000 attendees were welcomed to the March 2025 GameDevelopers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
Jason Nicot , a French solo gamedeveloper operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but gamedevelopment never really left his mind.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios.
Other mascot platformers like Mario, Sonic, or Crash, might've had more complex platforming, but Psychonauts told an actual story with memorable characters and human warmth that's still rarely matched in games today. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
You have a concept in mind that will make a great game. A practical approach would be seeking out gamedevelopment services or determining if it can get done in-house. Video games are not just fun but are profitable investments too. The right approach can help you maximize the ROI right from the beginning.
Make your gameconcept stand out and become a profitable and engaging project by hiring the best gamedevelopers in San Francisco. Experts use Unity, Unreal, Godot, Phaser, Pixi.JS, and similar software to deliver engaging games.
Finally, we concentrated exclusively on the gaming industry. While this includes companies beyond gamedevelopment — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. Ex-Riot studios received some of the highest checks, peaking at $15.8m
Video games have the ability to transport users to another place and time. The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. The game is out now for PC and Nintendo Switch.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios.
With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title.
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