This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. Creatures of Ava is a project born from the desire to create a game similar to Slime Rancher.
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.
The dynamic AWS for Games programming lineup is designed to spark discussion on some of the biggest trends and challenges in the gaming industry. AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics.
Similarly, in a gamedevelopment setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR GameDevelopment Tools There are a range of tools and frameworks that are being used for VR gamedevelopment projects.
Far Out Games’ journey began as a seven-week student project in a local gamedevelopment program in Gothenburg, Sweden. The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost.
Technotopia by Yustas GameStudio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. With Technotopia, Yustas Games benefitted from the support of its publisher, Alawar. “We Technotopia is out now on Steam.
Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant gamedeveloper in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?
Here you will find gamedevelopers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. But the Dutch industry is also home to a vibrant community of indie gamedevelopers.
Looking for a Real Unreal GameDevelopment Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile gamestudios are facing an ever-uphill battle to acquire new players (UA) and retain them. Players are clearly fans too, given the game has made over $47 million in revenue and been downloaded more than 20 million times.
Kiro’o Games is an ambitious gamedevelopment company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African gamestudio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. She was right.
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Gamedevelopment is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour. ” Read more . ” Read more
Within days, the concept was pitched to Meta and greenlit enthusiastically. Eighteen months later, the game is here,” he says. A standout feature of Wall Town Wonders is its hand-tracking interaction, allowing players to control the game and engage with characters using just their hands. Iteration is key.
How do top gamestudios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, gamestudios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused.
Riding the Wave of Tech Evolution In an era defined by rapid innovation and evolution, the gamedevelopment industry continually grapples with the pressure to remain on the cutting edge. Dino Patti and Tadej Gregorcic , both co-founders of Coherence , a platform aiming to democratize multiplayer gamedevelopment.
Developing a game is no child’s play! Gamedevelopers can vouch that the gamedevelopment landscape does not look as pretty and exciting as it seems. Months, sometimes years of planning, impending deadlines, trials, and corrections go into creating a video game loved by the targeted audience.
FlatPonies , a Copenhagen-based gamedevelopmentstudio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Do studio leads make that kind of call, or project leads? A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Where does a decision like taking DA4 from single player to live service back to single player most likely come from?
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.
This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Why Stylized Art is Gaining Popularity 1.
Canadian indie gamedevelopmentstudio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
Nearly 30,000 attendees were welcomed to the March 2025 GameDevelopers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios.
You have a concept in mind that will make a great game. A practical approach would be seeking out gamedevelopment services or determining if it can get done in-house. Video games are not just fun but are profitable investments too. The right approach can help you maximize the ROI right from the beginning.
Other mascot platformers like Mario, Sonic, or Crash, might've had more complex platforming, but Psychonauts told an actual story with memorable characters and human warmth that's still rarely matched in games today. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
Make your gameconcept stand out and become a profitable and engaging project by hiring the best gamedevelopers in San Francisco. Experts use Unity, Unreal, Godot, Phaser, Pixi.JS, and similar software to deliver engaging games.
Finally, we concentrated exclusively on the gaming industry. While this includes companies beyond gamedevelopment — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. Ex-Riot studios received some of the highest checks, peaking at $15.8m
Video games have the ability to transport users to another place and time. The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. The game is out now for PC and Nintendo Switch.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios.
With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title.
Creating custom game assets is believed to be the most important and time-consuming stage in gamedevelopment. Working with outsource gamedevelopment providers, you can eliminate long-lasting hiring processes, onboarding, teams management and continuous reviews. 3D game art outsourcing services we provide.
Hiwarp is an indie gamestudio based in Spain, run by solo gamedeveloper Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird thats looking for freedom. His next game is called Naiad. How did you come up with the concept for Naiad? Years ago, I was a swimmer.
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s gamedevelopment pipeline. Why did you choose USD for your gamedevelopment pipeline? Unlike asset data, everything is in small ASCII files.
Developmentstudio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie gamestudio, but the co-founders live and work continents apart. For us, Verne is just taking its first steps.
A solid game outsourcing partnership is reason enough to see your project as 50% complete. In a competitive game, players’ initial focus is on the visual component. Working with an established game art outsourcing firm with a solid track record alleviates any worry about deadlines or allocating internal resources.
His debut game Bob: A Thousand Lives , a dark themed action game about a boy that has to escape his all-consuming past, was released last year. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years”, he says.
Independent gamedevelopmentstudio, Norsfell , was founded in 2013 to forge new genres that bring people together. Globally released on July 27, 2021, the game has since received 19 updates and counting, ensuring players continue to enjoy a high-quality experience.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content