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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. We had originally been talking about making a caravan game, and now we were making a classic horror psychobilly game on route 66. We wanted a demonically strong character holding a chain between two vehicles, but simulating that in real-time was chaos.

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 156
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” At first, I was planning to make a walking simulator-horror game. Will you ever work in a team or is it only solo for you?

Dev 104
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 118
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Once the concept is agreed, I start thinking about how it could look, playing around with design layouts. Also check out Richard Moss’ work on TerrorBytes, The Evolution of Horror Gaming. “This book has probably taken more like two years due to the sheer scale of the task to write and design it.”

Balance 156
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Origins of Ghost Master, Part Two

iHobo

Destiny was stacked against the game, but it did not pass unnoticed, and to this day I am forever discovering new fans who played - and loved - this extraordinary haunting simulator that entered our world on the 23rd May 2003. It's not that I liked the movie, which I felt was rather weak for all that it had a great high concept.

Film 138
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. Reflecting on the impact of the pandemic on the VR industry, he said, “The VR market actually kind of really grew over COVID.”