This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. This stage involves close collaboration between game designers, art directors, and concept artists. Rough sketches that serve as early visual concepts.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. We’re still 100% indie.” That was tough to manage in a low-tech fantasy world.”
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. There was a bunch of things she wanted in the game.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania.
It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts. The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming).
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
The fifth edition of Wholesome Direct took place on Saturday, presenting over 70 indie games. But it also presented a wealth of new titles, most of them debut games from small indie studios, like Mythmatch, Caravan SandWitch, Littlelands, and many more. Read more
More and more South-Korean indie game developers take aim at the PC and console market. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Plus, various Korean indie games that launched on Steam have experienced considerable success.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.
South Korean indie studio Cat Society is a small team with big ambitions. The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide.
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this. I started to follow indie developers I admired on Twitter. How did you come up with the concept for Naiad?
But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.
I've been writing indie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. They were written by professional indie game developers who should know better. A Few More Key Concepts To Remember 1. Don't do that. That was is. Quick, clean, and easy.
Some even engage in Kickstarter campaigns for indie games or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe. Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential.
I explain the concept of my mecha indie game and hope for your feedback. In this second devlog episode I share one of my most valuable experiences in game development with you! Also included: Funny bugs, a research about existing mecha games and the progress in development and design. watch next episode. watch on YouTube.
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “Working with a team daily was a new experience, requiring me to document my ideas and explain my concepts instead of just implementing them myself.” ” Jones hadn’t initially planned on creating a sequel.
and programming generally pays a lot better than indie dev work. The amount of crossover from regular software engineering and game development is not nil, and leveling up in software engineering is a net positive towards making your dream game work out too.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
A high concept with a high execution. After all, how many games offer you a "suffering musician" build? Atuel by Matajuegos A climate crisis documentary in the form of a third person walking sim where you play as a river. The documentary process is unusual for games.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. “Shortly after, our Programmer Janusz Kozakiewicz joined us, forming our core team of three,” Casals explains.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. You may read about it, but truly grasping the concept required getting our hands dirty. As Canadians and self proclaimed sport fanatics, hockey is ingrained in their daily lives.
As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. A few words about indie games. Indie , which is short for independent , means independent of the creator – financially, conceptually, or in terms of time. What are indie games and why are they popular?
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this. I started to follow indie developers I admired on Twitter. How did you come up with the concept for Naiad?
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. What you create is a representation of a concept, an emotion. So sales are what they are.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
I used to work as a lead developer on a small indie game company in Romania, Constanta. I was switching a lot between different ideas, concepts and made the mistake of announcing it a bit earlier than expected. It was a fun experience, but sometimes also a nightmare.” How did you get the idea for Left to Rot? “I
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvind’s character concepts and my designs, we were able to create very refreshing stylized art for our game”, she says.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team.
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. Instead, he sought to explore what new gaming experiences could be uniquely offered by AI, leading him to the concept of interrogation—a familiar yet unexperienced scenario for many.
Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Often falling asleep with the notes in my hand.
Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! Every step - from breaking down scripts to the final touches - calls for the perfect blend of creative genius and technical prowess. Ready to unlock the secrets of VFX breakdown ?
Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Character Concept Artist Adam Woodsmith (USA) feels that the grungy setting really fits well with the monsters.
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. Tim argues James and Jeremy's blockouts are sort of just random spaces with no overall concept, and pushes for more thematic design with memorable scenes.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. There was a bunch of things she wanted in the game.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. What you create is a representation of a concept, an emotion. So sales are what they are.
When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content