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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

We have really worked hard on making each mission a different and fun experience that introduces a unique mechanic.” Far Out Games’ journey began as a seven-week student project in a local game development program in Gothenburg, Sweden. Beyond the joy of destruction, Deliver At All Cost offers players a wide variety of missions.

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Colt Express: Making Players into Planners

Brand Game Development

It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. For the purpose of this breakdown’s coherence, I won’t go into details of the shooting and marshal mechanics, nor will I cover the end-game shooting bonus.

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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. I draw concepts, and the 3D Modelers bring them to life.

Pixel 160
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6 Reasons Why Board Game Development is So Iterative

Brand Game Development

Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. You come up with basic ideas, find physical pieces to represent those ideas, and come up with game mechanics. Then you regulate the expression of those mechanics through rules. Need help on your board game?

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Of course, the flip side of this is that having your game examined by serial play-testers, game designers, and the occasional publisher makes for a far better test than 10 or 15 with your family, online through Tabletop Simulator, or even at your local game store. They look for mechanics and general play-ability.

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Targeting Attention, Interest, Desire, And Action Product Your Niche Price Process & Logistics Core Concepts of Promotion Outreach Reviews Distribution Kickstarter Advertising. This concept is called product-market fit. Know how to describe mechanics that are in your game and see who it appeals to. Your Niche.