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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. She drew a lot of the first concept art for the main characters. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.” says Lamhut laughing.

Studios 129
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. Thats where iXie comes in.

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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Within days, the concept was pitched to Meta and greenlit enthusiastically. Elements of Steampunk Another highlight is the airplane control mechanism. “We

Games 118
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The Best Careers in Math You Never Thought About

Real Programming

As industries evolve, so do the applications of mathematical concepts, opening doors to diverse career paths that merge creativity, logic, and problem-solving. Integral to cybersecurity and blockchain technology. Offers opportunities in industries like finance, technology, and defence.

Data 52
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. Manual handoffs between concept artists, modelers, and animators. (ii). AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations. Common issues include: (i).

Art 52
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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. The engineers then convey the technological constraints to the writers.

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‘Doki Doki AI Interrogation’-developer YAMADA explores the role of AI in games

PreMortem.Games

Instead, he sought to explore what new gaming experiences could be uniquely offered by AI, leading him to the concept of interrogation—a familiar yet unexperienced scenario for many. This thoughtful integration of technology and storytelling has resonated with players. Integrating ChatGPT into the game posed its own set of challenges.

AI 118